LUTH, Westerly. Gamifying health: Using video games for obesity and diabetes interventions. Health Science Inquiry, [S. l.], v. 3, n. 1, p. Page 68-Page 69, 2012. DOI: 10.29173/hsi84. Disponível em: https://healthscienceinquiry.com/index.php/hsi/article/view/84. Acesso em: 12 mar. 2025.